Sunday, March 30, 2014

Specular Lighting and Texture Mapping

In this project a polyhedron formed of equilateral triangles is revolving around the x-axis. It can be texture mapped by choosing so in the pop up menu. We can also make the polyhedra vanish by toggling the alpha value while only the texture is visible(first snap). There is an option to toggle the rotation. Also to draw it without texture mapping.

Snaps:




Here is the source.

3 comments:

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  3. Please send me the report of specular lightning and texture mapping at akshaybailkeri@gmail.com.

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